One Shot
at Love
, a dating game for people who roll for it: ten questions, one character sheet, one stranger whose path crosses yours tonight.

One Shot at Love: a d20 with a heart
· DRAG TO ROLL ·
· A DATING GAME ·

Sit. The Dungeon Master has been expecting you. Ten questions, one character sheet, one stranger whose path crosses yours tonight.

Roll Initiative Read the rules
· EST. 10 MIN · 10 QUESTIONS · 1 SHEET · 1 SHOT ·
HOW IT PLAYS

The Three Acts

Three acts. A short walk from a blank page to a stranger whose path crosses yours.

1. · CHAPTER ·

The Interview

Ten questions. No checkboxes, no sliders, no fields marked “height.” The Dungeon Master asks; you answer in your own words. By question ten, they know who you actually are.

The Dungeon Master asks a question; the player writes an answer in their own words
2. · CHAPTER ·

The Character Sheet

What returns is not a profile but a sheet. Stats, alignment, ideal, bond, flaw, epithet. A version of you a friend would describe at a dinner party. Kindly, but truthfully.

A finished character sheet: stats, alignment, ideal, bond, and flaw
3. · CHAPTER ·

The Encounter

One match per night. A place, a stranger, a reason your paths cross. Approach, or pass. There is no infinite scroll. There is no second tavern.

A single nightly encounter: one stranger, with Approach or Walk on by
A SPECIMEN SHEET

What a Sheet Looks Like

A page from the ledger of a player named Maeve. She agreed to let us show you hers.

· CHARACTER ·SHEET № 1138
NAME & EPITHET
Maeve
the Wayward

"Carpenter's grandchild, slow to anger, quick to apologise."

ALIGNMENT
CG
Chaotic Good
CLASS
Bard
storyteller, gentle
LEVEL
4
conversations in
· ABILITY SCORES ·
14
VAL
17
WIT
16
HRT
12
LRE
13
SNS
15
CHM
VALOR · CLEVERNESS · EMPATHY · LEARNING · PERCEPTION · CHARM
IDEAL
"Honesty, even when it costs me the room."
BOND
"My grandmother's record collection, intact."
FLAW
"I confuse self-deprecation for charm."

We don't infer your stats from a personality test. They're built from how you answered: the words you reached for, the things you laughed at, the answers you hedged.

Maeve's WIT is high because she made a joke about her grandmother's funeral that she instantly apologised for. Her CHARM is mid-range because she doesn't perform.

MATCHING USES
  • ✦  the shape of your answers, not the words
  • ✦  what you hedge on, what you don't
  • ✦  who's nearby that hedges differently
  • ✦  whose flaws make your ideals braver
THE TRAINING YARD

Practice Partners

Real first impressions are rare. Rehearse them with company the Dungeon Master conjures from the hearthsmoke. No stakes, no real hearts on the line.

· NO STAKES ·

Win them over, then hear how you did

A handful of characters, each won a different way. Talk with them, try to win their regard, and when the round is up, the Dungeon Master tells you plainly what landed and what didn’t. Practice the nerve, not the lines, so you never waste a real first impression.

The training yard: practice partners the Dungeon Master conjures so you can rehearse
MANIFESTO

Of Modern Dating

Hearken, traveler. The apps of this age have made strangers into commodities and courtship into a slot-machine. We mean to put the table back in the tavern. Some house rules:

1.

Thou shalt not swipe.

There is one stranger tonight, and they were chosen for you. Tomorrow, perhaps one more. The slot-machine has been retired.

2.

Thou shalt not list thy height.

You will not enter numbers about yourself into a form. You will be asked questions, in conversation, and the answers will become a sheet.

3.

Thou shalt not be a brand.

You are a character with a sheet, not a thumbnail with a tagline. The hedges, the apologies, the half-jokes. Those are the data.

4.

Thou shalt meet in the third place.

A bar, a bookshop, a coffeehouse. The tavern is older than any of us, and it still works. We do not encourage indoor sessions.

5.

Thou shalt have one shot.

There is no second tavern. If you pass, you pass. If you go, you go. The dignity of a real choice has been restored.

WHERE WE OPEN

The First Taverns

We light the hearths one at a time. Denver's table is set first. The rest follow in an order still unwritten, decided by where the names gather.

· THE FIRST TAVERN · NOW LIGHTING ·
Denver
A mile nearer the stars, where the first table is set.
· LAUNCHING 2026 ·
· THE NEXT TO BE LIT ·

No fixed order yet. The next hearth lights wherever the ledger fills fastest.

· UNLIT ·
New York
Five boroughs, one table.
· UNLIT ·
Los Angeles
From the eastside to the sea.
· UNLIT ·
San Francisco
The bay and its bridges.
· UNLIT ·
Seattle
Under the evergreen rain.
· UNLIT ·
Austin
Where the hills keep time.
· UNLIT ·
Portland
At the river's keep.

Your city still dark? Inscribe your name. We light new taverns where the names gather thickest.

THE COST OF A SEAT

Free to sit. Fair to stay.

No swipe to unlock, no paywall on the person across the table. The roll is always free and always even. What you can buy is more of your own game, never a better place in it.

· A SEAT AT THE TABLE ·
Free
· THE WHOLE GAME, ALWAYS ·

Build your sheet, sit for the interview, and take your roll each night. When the dice pair you, the conversation is yours. The draw stays free and even for everyone. This is a whole game, not a trial.

· THE ADVENTURER'S GUILD ·
$12 / mo
· OR $79 A YEAR ·

For those who want to go deeper: the DM's counsel on the stranger the dice threw you, unlimited practice at the table, and the full chronicle of every path you have crossed. Depth for your own game, never an edge over anyone else's.

From the shop, one at a time: custom sheet art, finer dice, a portrait that moves. Bought once and kept for good. No wagers, no loot boxes.

Founding members play free through early access. After the gates open, the same fair price for everyone, the way it should be.

· INSCRIBE THY NAME ·

Roll Initiative

Inscribe your name in the ledger. You will hear from the DM before the gates open.

Choose the city you would actually use first.
We light new taverns where enough names gather.
Choose a tavern, leave your raven address, and the keeper will know where to find you.
· INVITE-ONLY · ROLLING ADMISSION · NO ALGORITHM ·

Before you sign the ledger, read the Safety Charter, Privacy Oath, and Terms of Play.

· KNOW SOMEONE WHO WOULD ROLL FOR THIS? ·

Send them to the table. A party is always better than a lone wanderer on the road.